Psychophysiological Applications in Kansei Design

Psychophysiological Applications in Kansei Design

Lévy, P., Yamanaka, T., & Tomico, O. (2011). Psychophysiological Applications in Kansei Design. In & M., Shi (Eds.) Kansei Engineering and Soft Computing: Theory and Practice (pp. 266-286). Hershey, PA: IGI Global. http://dx.doi.org/10.4018/978-1-61692-797-4.ch015

paper

In order to describe emerging methods and means for Kansei design, this paper overviews three approaches involving an intense collaboration between the fields of design and psychophysiology:

  • The use of tools built for psychophysiology and of techniques based on constructivist psychology theory, in order to support designers ‘inspirational work focusing on human beings’ behaviors, experience, and mental constructs.
  • The use of knowledge created by psychophysiological research as an inspirational source of knowledge and as a conveyor of it for all along the design process. This approach takes into account the latest scientific progresses in psychophysiology, and concerns greatly about the scientific nature of the considered knowledge.
  • The use of psychophysiology tools to complete design requirements. Each approach presented here is supported by an applicative example. These interdisciplinary approaches lead towards the structuring of Kansei Design as an application field of Kansei Science.


Ohlala: Exploring the Relation between Content Completeness and Emotional Experience

Ohlala: Exploring the Relation between Content Completeness and Emotional Experience

Lévy, P., Kuenen, S., Overbeeke, K., Uchiyama, T., & Yamanaka, T. (2011). Ohlala: Exploring the Relation between Content Completeness and Emotional Experience. In N., Roozenburg, L.L., Chen, & P.J., Stappers (Eds.), the Proceedings of International Association of Societies of Design Research 2011, IASDR11 ([on CD]). Delft, The Netherlands: Delft University of Technology.

paper

Among other explorations, the field of telepresence technology has looked at ways to create a feeling of telepresence based on the transfer of minimal information. On this topic, the Cololo project has taken an extreme position by proposing the experience of 1-bit communication.
Based on the observation of Cololo in use, it is shown that content is not necessary to trigger an emotional experience. This paper introduces a novel dimension to be taken into consideration in communication technology: the content-completeness dimension, ranging from non-content to hyper-content. Furthermore, we built the Ohlala framework, aiming to explore the content-completeness dimension. Based on Ohlala, by way of a research through design, we intend to explore further the relations between this dimension on communication and emotional experience.