What matters for ritual visualization, towards a design tool for the description and the composition of rituals

What matters for ritual visualization, towards a design tool for the description and the composition of rituals

Lévy, P., & Hengeveld B.J. (2016). What matters for ritual visualization – Towards a design tool for the description and the composition of rituals. Proceedings of Kansei Engineering and Emotion Research International Conference 2016, KEER2016 ([on CD]). Leeds, UK: Japan Society of Kansei Engineering.

paper

Our lives are highly shaped by rituals. The way we wake up, the way we prepare tea or coffee are two of the many rituals many of us have constructed. As they structure our everyday lives, it is crucial to understand how to design them from a kansei design perspective. This Research-through-Design inquiry contributes to a larger research of addressing the way to design rituals. An annotated showcase of three ritual design projects is proposed. From the analysis of these three projects, we suggest 11 points of attention for the construction of a ritual visualization tool. This tool is expected to be used not only to support the analysis and the assessment of rituals, but also to contribute to the composition of rituals, towards the design of experientially rich rituals from an interaction perspective.


Reinventing the (steering) wheel, A kansei design approach for novel driving experience

Reinventing the (steering) wheel, A kansei design approach for novel driving experience

Kennedy, R., & Lévy, P. (2016). Reinventing the (steering) wheel – A kansei design approach for novel driving experience. Proceedings of Kansei Engineering and Emotion Research International Conference 2016, KEER2016 ([on CD]). Leeds, UK: Japan Society of Kansei Engineering.

paper

Over the last decades, the integration of digital technology in the automotive industry has caused important transformations for interaction design in regards with secondary controls, but much less in regards with primary controls. However, not only primary controls remain the dominant artefact to interact with in the driving experience, but also distracted drivers (i.e., interacting with secondary controls or other artefacts while driving) are a major reason of accidents. In this paper, we introduce a design project on the steering wheel, taken from a kansei design perspective. Based on a kansei design framework, structured by three stages (Expression, Gesture, Affect), we observed the way drivers interact with various forms of steering wheel in order to create design propositions for greater and safer driving experiences in the context of novel driving conditions, i.e., with novel technologies and recent driving techniques. This overall project aims at revisiting fully the driving experience, while inquiring further the framing of a direct kansei design approach.