Prior to interaction, there is perception. Perception is intrinsically rising from one’s actions and from what one senses. These are the way one is connected to the world: acting is the way one impacts the world, sensing is the way one captures it. At this level, in direct contact with the world, there is no information, but energies (or forces). It is these energies and these forces that designers deal with (consciously or unconsciously) when putting a new artefact in the world. This primacy of perception towards interaction is the main focus of this workshop, proposing an approach to effectively taking it into consideration in the design process.
For design practical reasons, design should focus on qualities of senses. For example, touching is local, reciprocal, and private. It is where I touch, I am touched by what I am touching, and nobody else can touch what I touch. On the other hand, smell is at a distance, possibly unidirectional, and public. These are qualities of senses that can be useful for design. To be so, these qualities need to determined and mapped. Moreover, we may seek differences between static and dynamics qualities of senses.
Finally, designers should comprehend these qualities and engage them in order to find opportunities for design - how can I make something private at a distance? How can techno challenge these qualities (e.g. headphones make sound private)? What implications for design?
Abstract
The primacy of perception towards interaction is the main focus of this workshop, proposing an approach to effectively taking it into consideration in the design process.By playing this movie, you accept
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BeTouched!
https://www.youtube.com/watch?v=h1Lz3rEXNKQ
By playing this movie, you accept
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Shylight
https://www.youtube.com/watch?v=9gfMxNew72M
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Shy touch
https://www.youtube.com/watch?v=MO5EvF3-Maw