<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pratiques réflexives en design, art et création on Pierre Lévy</title><link>https://plevy.fr/en/teachings/dsn202/</link><description>Recent content in Pratiques réflexives en design, art et création on Pierre Lévy</description><generator>Hugo</generator><language>en-GB</language><copyright>plevy.fr</copyright><lastBuildDate>Fri, 01 Oct 2021 00:55:28 +0200</lastBuildDate><atom:link href="https://plevy.fr/en/teachings/dsn202/index.xml" rel="self" type="application/rss+xml"/><item><title>DSN202 · Annotated portfolio</title><link>https://plevy.fr/en/teachings/dsn202/portfolio-annote/</link><pubDate>Fri, 01 Oct 2021 00:55:28 +0200</pubDate><guid>https://plevy.fr/en/teachings/dsn202/portfolio-annote/</guid><description>&lt;h2 id="annotated-portfolio"&gt;Annotated portfolio&lt;/h2&gt;&#10;&lt;p&gt;The annotated portfolio aims to &lt;em&gt;examine specific examples of practices to find directions for work and, by discussing how these examples were relevant to us, to begin developing a reflection through design&lt;/em&gt;.&lt;/p&gt;&#10;&lt;p&gt;It differs from more traditional approaches whose starting point is a theoretical consideration (among many possibilities) to explain choices, potentially leading to a multitude of solutions. Although theory helps structure practice and reflection on that practice, the &amp;ldquo;imprecise&amp;rdquo; relationship between theory and practice (from one theory can emerge several practices and one practice can be explained by several theories) does not allow careful attention to the details of a practice.&#10;Moreover, theory risks proposing a description of what practice is, of what design is, rather than what it should or could be.&lt;/p&gt;</description></item><item><title>DSN202 · Introduction</title><link>https://plevy.fr/en/teachings/dsn202/introduction/</link><pubDate>Fri, 01 Oct 2021 00:55:28 +0200</pubDate><guid>https://plevy.fr/en/teachings/dsn202/introduction/</guid><description>&lt;h2 id="introduction"&gt;Introduction&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;Ce cours trouve son origine dans une perspective sur un enseignement du design visant l’autonomie et le développement personnel.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Au cours des dernières décennies, l&amp;rsquo;enseignement du design a reconnu l&amp;rsquo;importance de l&amp;rsquo;apprentissage en autonomie.&#10;Une telle approche de l&amp;rsquo;éducation en design exige une pratique du design guidée par une vision du design. Il s&amp;rsquo;agit de discuter comment notre monde pourrait être et comment le design peut y contribuer (Hummels et al., 2011).&lt;/p&gt;</description></item><item><title>DSN202 · Projected vision</title><link>https://plevy.fr/en/teachings/dsn202/vision-projetee/</link><pubDate>Fri, 01 Oct 2021 00:55:28 +0200</pubDate><guid>https://plevy.fr/en/teachings/dsn202/vision-projetee/</guid><description>&lt;h2 id="projected-vision"&gt;Projected vision&lt;/h2&gt;&#10;&lt;p&gt;Projected vision is based on the work of Caroline Hummels and Diane Vinke and the annotated portfolio (cf. previous course).&lt;/p&gt;&#10;&lt;a class="linkBox" href="https://www.researchgate.net/publication/224002816_Competency-centered_Education_for_Designing_Interactive_and_Intelligent_Products"&gt;&#10; &lt;span class="titleLink"&gt;Hummels, C. C. M., Vinke, D., Frens, J. W., &amp; Hu, J. (2011). Competency-centered Education for Designing Interactive and Intelligent Products. Creation and Design, 13(2), 4–17.&lt;/span&gt;&#10; &#10;&lt;/a&gt;&#10;&lt;a class="linkBox" href="https://1drv.ms/b/s!AnQx_v88q65QgY_uORHG99xvXetFpTw?e=ak6UOh"&gt;&#10; &lt;span class="titleLink"&gt;Hummels, C. C. M., &amp; Vinke, D. (2009). Eindhoven designs v2 — Developing the competence of designing intelligent systems. Eindhoven University of Technology.&lt;/span&gt;&#10; &#10;&lt;/a&gt;&#10;&lt;h3 id="introduction"&gt;Introduction&lt;/h3&gt;&#10;&lt;p&gt;Projected vision, a proposal inspired by the &lt;em&gt;personal development plan&lt;/em&gt; (Hummels &amp;amp; Vinke, 2009), structures and engages a designer, craftsperson or artist in making decisions about their positioning in relation to the type of practice, projects, and societal stance they intend to take. The objective is to conduct a reflection that forms a horizon, from which one can organise arguments useful for making decisions about future actions and positions to take. Projected vision is therefore essentially programmatic: while drawing on past experiences, it contributes to sketching a desirable horizon, and a path towards it. And as with any horizon, reaching it remains a very uncertain event (in fact, probably undesirable). It is the journey that matters, and most often it will evolve as the path unfolds.&lt;/p&gt;</description></item></channel></rss>