For example, should we focus on local challenges starting from an individual perspective, e.g. your grandmother with dementia that can’t live independently anymore, or should we focus on global challenges starting from the bigger perspective, e.g. how can society maintain a healthy lifestyle? Should we invest more in artificial intelligence and new technological possibilities to tackle our challenges, or should we invest more in the socio-cultural values needed to tackle our challenges?
Oct 3, 2019
Stephan was appointed full professor of ‘Constructive Design Research in Smart Products, Services and Systems’ in the Department of Industrial Design on May 1, 2017. He will deliver his inaugural lecture ‘Constructive Design Research’ at 16:00. Additionally, there will be a series of lectures by staff and students including Pierre Levy, Caroline Hummels, Luke Noothout and Angella Mackey. Guest speakers include Bill Gaver, from the University of London, who will give a talk describing how he and his team has designed DIY devices that people can make themselves: ‘The first is for a collection of cameras and an audio device designed for Cultural Probes studies.
Oct 3, 2019
DESIGN 3.0 FORUM New design paradigms for the next generation of design research Programme Introduction by Dr. Ki-Young Nam, KAIST Congratulatory Remark by Prof. Kun-pyo Lee Professor Rachel Cooper, Lancaster University | Context-setting for the theme: Design for Public Sector and Social Innovation Professor Martyn Evans, MMU | design for policy Dr. Edward Hyunwook Hwangbo, PDR | design for policy Dr. Pierre Levy, TU Einthoven | interaction design for society
Sep 3, 2019
(Excerpt from my Habilitation) Passage is a project carried out in 2012 by Gracia Goh, Chiyong Lim, and Kate Vermeyen at the Eindhoven University of Technology. Passage focuses on the place of transition between two physical spaces, i.e. their inter-space. The project statement invites students to create a design for the inter-space without influencing the experience of either space. This statement seems a priori phenomenologically incoherent, since the experience of something external to oneself necessarily takes place in a space and requires that the user’s attention be directed at least partially towards this thing.
Sep 3, 2019
How would our world look like 20, 30, 40 or 50 years from now? Will we monitor each individual on the planet to live a low-risk life? Will we replace organs, eyes, or other parts of our body with artificial alternatives? Will we upload our brains and live on a server? Or do we seek ways to embrace a life more related to mother earth? In this Design Fiction project, several potential healthcare futures are explored.
Sep 3, 2019
Stewart has received: the Core77 award for best interaction design student work the Golden A’ design award in engineering and technical design Stewart is a tactile interface designed for a fully autonomous car. Self-driving cars offer obvious benefits such as faster travel and enhanced safety. However, they also eliminate a sense of freedom, expression, and control while driving. Stewart’s objective is to accommodate a healthy relation between man and machine, to be achieved by an intuitive and expressive form of interaction.
Sep 3, 2019
布団抜け匙にて点てるココアの茶 Barely out of bed,performing at the spoonthe brown of the hot chocolate A peine hors du lit,La performance à la cuillèredu marron du chocolat chaud Lévy (レヴィ)
Sep 3, 2018
People Place Process: A self-reflection tool to become a professional in design thinking, based on pedagogical action research
The nature of design thinking projects requires a great capacity to solve situated-inquiry problems (versus technical problem solving – Schön). Design thinking requires practitioners to become reflective professionals. This piece of research provides a protocol and tools to guide their journey of self-reflection: A new action research protocol (derived from Pedagogical Action Research) for design thinking practitioners, A conceptual framework (People Place Process) to guide design thinking development, in both academic and business environments, A scale-up model to develop design thinking pedagogy at the scale of an individual educator, a university and a government, An activity framework for both academic and business users to identify competences developed with (and required for) design thinking projects Pedagogical action research represents the oldest strand of action research, reaching back to the Science of Education movement in the late nineteenth century (Bain, Boone) and revived in the early twentieth century by the work of John Dewey.
May 23, 2017
The prototype was inspired by the moment of perceptual crossing that occurs when you meet a stray cat in the street, and a moment of anticipation makes time stand still, as you and the cat try to figure each other out.Using a single sheet of folded paper and embedding it with motors and custom-built touch-capacitive sensors, an object which breathes and responds to the presence of human touch was designed, creating the perception that the Kinetic Fold is alive.
Feb 3, 2016