Pierre Lévy, Caroline Hummels
Embodied interaction is a term originally coined by Paul Dourish (2001) which refers to products, objects, conversations, actions etc. that unfold in the world and are meaningful in the social and physical world. We have the ability to use our body to interact with technology in a natural way. We perceive the world in terms of what we can do with it, in terms of our skills, especially our perceptual-motor and social skills. Designing for embodied interaction is based on these principles and results in designs that are ‘inherently meaningful’.
According to Kia Hook, professor at KTH, Sweden “ID has a unique, well-recognised focus on embodied interaction, with strong theoretical groundings while still being practice-led, and with a firm focus on aesthetics.” Also, the philosophy of transformative practices is based on embodied-situated theories and embodied interaction. Having an understanding of these underlying concepts, helps you designing embodied interactions.
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Van Dijk, J., and Hummels, C. (2017). Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework. In: Proceedings of the 11th International conference on tangible, embedded and embodied interaction (pp. 47-56), New York, NY: ACM Press.
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